top of page

PRODUCTION

Sculpting + Grooming + Dressing + Modeling + Texturing

Face Sculpt + XGen Hair

This was a tricky one to navigate as it was my first time using XGen Interactive Groom to generate hair. Along the way, I learned the significance of displacement maps. When masked by a noise layer on the scalp, they generate some visually interesting fly-aways to the hair--to make it more natural. I also played around a lot with sectioning the hair for the bangs and clumping it in different ways. 

3D Character Models

bottom of page